Battlefield V - Twisted Steel

Hello! I worked on the Twisted Steel multiplayer map for BFV together with level artists Daniel Cambrand, Robert Berg and level designer Ludvig Kingfors.

I was the 3D artist responsible for all man-made props and the levels iconic bridge. My responsibilities included asset planning, design, whiteboxing, modelling, texturing, destruction and managing asset outsourcing and feedback. The bridge was an interesting challenge since it's the largest structure ever created for a Battlefield game. It is also the highest point on an otherwise quite flat map, which posed some gameplay challenges for the team. I'm really happy with how it turned out in the end and Daniel, Robert and Ludvig did an amazing job on the level.

Special thanks to fellow 3D artists Daniel Bengtsson and Maximillian Roberts for helping me finalize the bridge!